Final Jury

In order to regenerate the Cebeci, as Chroma Design, we examined the historical background of the site. The field can be considered as the intersection of the old town and the new city. Old town reflects itself as squatters which were originated from Ankara Castle, and the new city reflects itself more likely in terms of sociological context suchlike urbanism and being an urbanite. Meanwhile, our site was actually a field of squatters which existed from the 50s. Our aim was developing the architectonic representation of form between things rather than form of things, in other words, old and new. In that way, neither form nor function would be abandoned.

First, we analyzed the morphology of squatter;

  • topography relation
  • solid-void relation
  • greenery usage
  • reviving community spirit

We initiated our design with assuming the whole site as mass by extruding it, then subtracting the existing paths of squatters and keeping subtraction(creating voids) according to function and form relation of the buildings.

In addition, we carefully applied the “dead end” of the paths which led nowhere. In that way, we shall be able to keep the privacy of buildings suchlike high school-pre school, dorm-guest house, and library and exhibition-performance center. Consequently, we were able to provide the open spaces for all zones which were criticized in the jury by regarding the squatters morphology.

FinalJuryPosterRender 1 - 3.jpg









Algorithm and Invisible Cities: Olivia

We created an algorithm that shows the relations and context of what we studied so far while arguing on how the process of the lecture is going. The algorithm contains some major titles like quantitative and qualitative forces, Planning approaches, Urban design models, economics, sociology, politics etc.

Arch381_NuriTerzi_Algorithm (1)

Together with developing an algorithm, we had do examine the given city in ‘Invisible Cities’ by Italo Calvino. Mine was the city of Olivia.

Arch381_NuriTerzi_İnvisibleCities (1)




For the project of a photo essay of CIT480 class, we were divided into groups of four in order to come up with a specific topic and series of photos that represent our proposal. Our topic is the superimposition of various tissues that belong to different times in chronology; various cultural identities, eventually in the sense of past and present, the collision of local identity and global identity. Therefore, Ankara Kalesi, Ulus and its surroundings were sufficient to have what we are willing to embody. Although we know what we want to obtain is “there”, we had issues about shooting what we imagine in our mind. Therefore we will go to the field as much as we can until the jury. Here are a few photos of the project.

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Since Chroma’s design decision is based on squatters that were once existed in our site, firstly, we analyzed the tectonics of squatters and eventually, we decided to keep paths of inhabitants, solid void relation and the parameter of  their ratio was created in order to keep hierarchy of “path-garden-dwelling”, and usage of greenery. Therefore, our proposal initiated with designing voids rather than mass which was problematic and hard to apply(still is) because as architecture students we used to start designing with mass. Besides the physical aspects of squatters, their sociological context was important while they resemble an example of an organic city(slow city). Eventually, when we established a parameter of voids, what we relate to slow city is actually a spirit of community life or mechanical solidary which should develop our design all along the site(especially educational buildings). Yet, we are not satisfied with what was done even though we work hard as all the studio. I put some of plans and sections, the rest will be uploaded soon.

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plan1plan2sekşınlarokul planlar


Modes of Learning

In order to form a program for our school project in Cebeci, we first explored all possible variations of a learning environment. We analyzed the type at hand with all basic components and all the relationships that relate those components (object, subject, space and time…) to each other; playing with their scales, movement, numbers, and temporalities and created many variations to compare the outcomes.

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Developing Design Strategy

Our idea developed with the theory of figure-figure urbanism rather than figure-ground due to organic tissue of slums(which has a different spatial relationship with both the site and especially topography) Therefore what we should do was designing “form between things rather than form of things which shall constitute a site for interactions”

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